Their preference for fighting at close-quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.
Masters of offensive and defensive stances, pugilists continuously adapt their fighting style to best suit their companions as well as their enemies.
Pugilists compensate for a lack of reach and defense with high maneuverability and cunning techniques that fluster opponents.
PRIMARY STATS
Pugilists calculate attack damage based on Intelligence (INT) and Strength (STR).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Pugilist.
ACTIONS
TRAITS
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Pugilist
COMBOS
The following is a table of executable combos for a Pugilist. Abilities must be executed in the correct positions in order to activate a combo.
GUILD
Pugilists calculate attack damage based on Intelligence (INT) and Strength (STR).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Pugilist.
ACTIONS
TRAITS
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Pugilist
COMBOS
The following is a table of executable combos for a Pugilist. Abilities must be executed in the correct positions in order to activate a combo.
Pummel (Front) | → | Concussive Blow (Side) Increased Damage | → | Simian Thrash Increased Damage |
→ | Aura Pulse Chance to inflict Slow | |||
Pounce (Behind) | → | Demolish Dispels an effect | → | Howling Fist Increased Damage |
→ | Sucker Punch (Side) Chance to increase Absorb MP effect. |
GUILD
Located in Ul'dah. Pugilists' Guild can be found in the Platinum Mirage, in the central area of the Merchant Strip(Level 1).
Coordinates (5, 4)