FFXIV Leveling Guide
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FFXIV Leveling Guide - Domination

FFXIV MARAUDER


FFXIV Marauder
The marauder is a combat Specialist whose weapon of choice is the greataxe - a fearsome arm emblematic of Eorzea's Pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plauging the land, or to turn the tide of battle between warring nations, Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.

Marauder is one of many Classes in Eorzea under Disciples of War. The Marauder is billed as the highest-DPS melee class in the game, and is also capable of wearing heavy armor. Despite what it is promoted as, currently it does not do much more damage than any other melee DPs class, but it does have a lot of solid abilities and is actually a solid back-up tank when no Gladiators are around. This class uses two-handed axes and has a fairly powerful normal attack, as well as having some decent weaponskills.
 
While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.

The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.


PRIMARY STATS

Marauders calculate attack damage based on Vitality (VIT) and Strength (STR).


ACTIONS, TRAITS & COMBOS

The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Marauder.

ACTIONS

Level              Name Subtype TP MP Requires Combo 
1 Heavy Swing.png Heavy Swing Damage 1000 Discipline of War Comboicon.png
2 Foresight.png Foresight Enhancing
4 Brutal Swing.png Brutal Swing Damage 1500 Discipline of War Comboicon.png
6 Bloodbath.png Bloodbath Enhancing
10 Skull Sunder.png Skull Sunder Damage 1500 Discipline of War Comboicon.png
14 Provoke.png Provoke Enhancing
18 Fracture.png Fracture Damage 500 Marauder
22 Berserk.png Berserk Enhancing Marauder
26 Maim.png Maim Damage 1500 Discipline of War Comboicon.png
30 Overpower.png Overpower Damage 250 Discipline of War
34 Rampage.png Rampage Enhancing Marauder
38 Path of the Storm.png Path of the Storm Damage 1500 Marauder Comboicon.png
42 Enduring March.png Enduring March Enhancing Marauder
46 Whirlwind.png Whirlwind Damage 3000 Marauder Comboicon.png
50 Godsbane.png Godsbane Damage 3000 Marauder Comboicon.png

TRAITS

Level              Name 
8 Enhanced Physical Attack Power.png Enhanced Physical Attack Power
12 Enhanced Physical Defense.png Enhanced Physical Defense
16 Swift Bloodbath.png Swift Bloodbath
20 Swift Foresight.png Swift Foresight
24 Enhanced Parry.png Enhanced Parry
28 Enhanced Provoke.png Enhanced Provoke
32 Enhanced Physical Crit Evasion.png Enhanced Physical Crit Evasion
36 Enhanced Berserk.png Enhanced Berserk
40 Enhanced Physical Defense II.png Enhanced Physical Defense II
44 Enhanced Rampage.png Enhanced Rampage
48 Enhanced Enduring March.png Enhanced Enduring March

Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Marauder

COMBOS

The following is a table of executable combos for a Marauder. Abilities must be executed in the correct positions in order to activate a combo.

 Brutal Swing (Side) Maim
Increased accuracy
Godsbane
Increased critical rate.
Heavy Swing (Front) Skull Sunderer
Increased enmity
Path of the Storm (Behind) Whirlwind
Consumes TP to increase damage when you are below 50% HP


GUILD

Gladiator's Guild
"Tethered to a solitary pier, far from the watchful eyes of the Knights of the Barracuda, rests a towering galleon registered with Mealvaan’s Gate as a trade vessel hailing from foreign waters. The fact that it is, in actuality, a battle–scarred warship captained by the undisputed lord of the region’s underworld, One–eyed Hyllfyr, is one of the city–state’s worst–kept secrets. Serving as a gathering place for brigands, cut–throats, assassins, petty thieves, and the purveyors of sundry other breeds of villainy, the ship’s captain has branded her the "Marauders’ Guild", and it is here that the city–state’s many pirate crews find new recruits to join their ranks... as well as a few wide–eyed adventurers from whom to suck the marrow."

Located in Limsa Lominsa. Marauders' Guild can be found on The Astalicia, a ship docked on the southwestern part of the Lower Decks.

Coordinates (4, 7)