They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plauging the land, or to turn the tide of battle between warring nations, Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.
While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.
The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.
PRIMARY STATS
Marauders calculate attack damage based on Vitality (VIT) and Strength (STR).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Marauder.
ACTIONS
TRAITS
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Marauder
COMBOS
The following is a table of executable combos for a Marauder. Abilities must be executed in the correct positions in order to activate a combo.
GUILD
Marauders calculate attack damage based on Vitality (VIT) and Strength (STR).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Marauder.
ACTIONS
TRAITS
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Marauder
COMBOS
The following is a table of executable combos for a Marauder. Abilities must be executed in the correct positions in order to activate a combo.
Brutal Swing (Side) | → | Maim Increased accuracy | → | Godsbane Increased critical rate. |
Heavy Swing (Front) | → | Skull Sunderer Increased enmity | ||
Path of the Storm (Behind) | → | Whirlwind Consumes TP to increase damage when you are below 50% HP |
GUILD
Located in Limsa Lominsa. Marauders' Guild can be found on The Astalicia, a ship docked on the southwestern part of the Lower Decks.
Coordinates (4, 7)