The enduring popularity of the bow is a testament to its elegant design,
but this simple weapon would be of little worth without the surpassing
skill of those who master it-the archers. Projectile techniques such as
high-angle fire enable archers to assail their foes with deadly
precision even at great distances.
Constant assessment of the
battlefield enables them to carefully determine the most advantageous
ground from which to loose, as well as the nature of the arrows best
suited to their enemy. Together with the longbow sentries of the Elezen
military, the shortbow hunters among the Miqo'te are widely regarded as
the most skilled with a bow. the guild's teachings cover a variety of
projectile weapons, down to the simplest throwing rock.
Archers possess a situational awareness in combat which allows them to
assault enemies from great range while simultaneously providing support
to their companions.
Archer is weak at close range, but with archer's expertise in right positioning and arrows selection, it can does more damage than any class. Archer is the best class to use in groups.
PRIMARY STATS
Archers calculate attack damage based on Dextrity (DEX) and Piety (PIE).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Archer.
ACTIONS
TRAITS
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Archer
COMBOS
The following is a table of executable combos for a Archer. Abilities must be executed in the correct positions in order to activate a combo.
GUILD
Archers calculate attack damage based on Dextrity (DEX) and Piety (PIE).
ACTIONS, TRAITS & COMBOS
The list of minimum level for obtaining abilities, abilities name, abilities type, required TP or MP. Also including Traits and Combos for Archer.
ACTIONS
TRAITS
Level | Name | |
---|---|---|
8 | Enhanced Physical Accuracy | |
12 | Enhanced Physical Evasion | |
16 | Enhanced Decoy | |
20 | Enhanced Physical Crit Evasion | |
24 | Enhanced Physical Accuracy II | |
28 | Enhanced Hawk's Eye | |
32 | Enhanced Quelling Strike | |
36 | Enhanced Raging Strike | |
40 | Enhanced Physical Crit Accuracy | |
44 | Enhanced Barrage | |
48 | Swift Chameleon |
Actions & Traits Source:
http://ffxiv.gamerescape.com/wiki/Archer
COMBOS
The following is a table of executable combos for a Archer. Abilities must be executed in the correct positions in order to activate a combo.
Heavy Shot (8 Yalms) | → | Leaden Arrow Increased Heavy duration | → | Wide Volley Increased accuracy |
→ | Quick Nock Fivefold attack and conversion to single target | |||
Piercing Arrow (8 Yalms) | → | Gloom Arrow Chance to inflict Blind | → | Bloodletter Inflicts additional damage when bleed fades |
→ | Shadowbind Increased Bind duration. |
GUILD
Archer's Guild is located in Gridania and it can be found in Quiver's Hold, in the eastern part of the city.
Coordinates (8, 5)